Update 72

This week I have worked exclusively on the last level, adding new things, redoing old stuff. I am trying to add new effects such as this:

With this amount of particles, I doubt the particles system can handle it, I need to make some performance test. The solution good solution is to use shaders, there is this tutorial with WebGL.

In Obduction, the effect is used multiples times, so it needs to be available for multiple cases. I am only using this once in the game, so I can probably prerender this effect with adobe after effect in a video. This is probably the fastest solution if I can make the video fast enough. If I use shaders to make this effect it can add a lot of complexity in adding multiples effects at the same time. And another good thing with video is I don’t have to worry about the frame rate, the video will run at 30 fps

This is probably the fastest solution if making the video is fast. If I use shaders to make this effect it can add a lot of complexity in adding multiples effects at the same time. And another good thing with video is I don’t have to worry about the frame rate, the video will run at 30 fps. I don’t need to have input from the player for the effect, this makes the use of something prerendered possible.

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