Update 38

I am working on the web demo of the game but since Emscripten have some problems and I need to change a lot of things in the game to make it work. I chose to port the game in javascript  with pixi.js, but this can take some time because it’s the first time I have to code in javascript. They are around 10.000 lines of C++ code to port so it should be fine I think.  The other alternative to Javascript is ActionScript but flash game become more and more obsolete with HTML5 and WebGL.

The other alternative to Javascript is ActionScript but flash game become more and more obsolete with HTML5 and WebGL. So I prefer to invest time into something new and multiplatform instead of something old. Flash is not a bad choice. For example, Amanita Design uses flash for all their demo (Samorost, Machinarium).

Why am I doing a web demo ? When I put the game on GameJolt I think a lot of users just want to try the game and downloading 50 MB can be annoying, and they are so many games on itch.io or GameJolt games including Ludum Dare games or other things. To have an online version of the game can make a big difference in term of the number of players.

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