I have remarked the level 4 lack of content, so I have found out a solution to fix this: add day/night mode. This allows me to add more characters on the same map. I don’t know yet the story for each character added to the maps.
Now the game can be divided like that:
Level 1 : 10%
Level 2 : 5%
Level 3 : 30%
Level 4 : 45%
Level 5 : 10%
I have focused on the last level: level 5 where I have a very precise idea of what I want to do with it. I have done a lot of content for this level but I will not show it because most of it contains spoilers of the ending :). The base of the game is coming along when the level 4 has been figured it out I can start the testing of the game.
I have focused on the last level: level 5 where I have a very precise idea of what I want to do with it. I have done a lot of content for this level but I will not show it because most of it contains spoilers of the ending :). The base of the game is coming along when the level 4 has been figured it out and when every level is feature complete I can start the testing of the game.
I think the animations will be added during the testing, and I will need to choose which one to do because even for a simple animation of one second I need like 12 images. The problem is not really to create twelve images for the animation but for example, I have a character with a size of 300*600 pixels. I can store only four images in one sheet of 1024*1024:

So for twelve images I need 12/4 = 3 sheets of 1024*1024 or one sheet of 2048*2048:

There is already one sheet of 2048*2048 for the map and one for the shadow, the question to ask is what is the maximum number of sheets a computer can load in a reasonable time. Each map is loaded on the fly added to a pool and the first one added is free when the pool is full. To test that I need to do a benchmark on a computer with low spec.