There are a lot of objects already but I am adding two or three more objects.
In this part of the game, the objects are the core of the puzzle. Later in the game, the player will have fewer objects because the focus will shift on the story and dialog instead. When I see some of my puzzle compared to the game Obduction I find my game quite easy. But that’s okay I am not trying to be Myst, Riven or Obduction, it’s important for the game to develop his own style. In my opinion, a good style is this one that is compelling and inspiring. That’s why good games, movies, books are hard to make because creating something new and interesting takes a lot of iterations. But when you have that it make the promotion of the game easy because something unique stands out where most of the game tries to emulate some other successful games.